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Usage Guide

This guide assumes you have completed creating a Unity project for avatars using VCC.

Video Tutorial (v1.5 and earlier)​

As of v1.6, the scene you need to open has changed. Please note.

Avatar -> Lugharian_WolfBase_Setup or Lugharian_BigCatBase_Setup, etc.

Importing lilToon Shader​

lilToon

Import lilToon into your project by referring to the above site.

Installing Modular Avatar​

Modular Avatar

Import Modular Avatar by referring to the above site.

Importing This Package​

Import Lugharian_v1.4.unitypackage by dragging and dropping it into Unity.

Starting the Avatar Creator Function​

Open the Avatar scene located under the Lugharian folder. As of v1.6, open the Lugharian_[your base name]_Setup scene.

Opening the scene

Once the scene is open, press the Play button.

Play button

When the scene runs, the game view will switch and the Avatar Creator system will start.

Customizing Your Character​

Upon startup, you'll see a screen like the following. Press the Select Creator button in the game view to display character parameters.

Select Creator button

info

If Select Creator is not displayed Please set this slider in the GameView to 1x.

Scale slider

Item Descriptions​

Setting items

Item NameDescription
Save FolderThe destination folder for saving customized avatars. Please specify a path starting with "Assets". Non-existing folders will be created automatically.
Load SaveDataLoad avatar editing information from a file.
Export SaveDataExport avatar editing information to a file.
Export AvatarExport the avatar with current settings.

Items Below​

The items below are avatar customization parameters. Use sliders and color selections to customize to your liking.

Uploading the Exported Avatar​

When you press the Export Avatar button, a prefab called ExportAvatar will be generated in the specified folder.

Prefab display

Create a new scene and place ExportAvatar in the scene.

info

Operating in the Avatar scene may cause issues, so uploading in a separate scene is recommended.

You can create a new scene by going to File > New Scene.

New scene

Select the Basic(Built-in) template and press Create.

Scene template

Place the avatar in the scene and upload using your usual procedure.

tip

When you export an avatar, a save.json file is created in the export destination folder, which allows you to restore previous editing content using Load SaveData the next time you run the creator function.

Want to Make Your Avatar Public?​

This avatar can be made Public on VRChat under the following conditions:

  • Add the included shop information gimmick
  • Contact the creator (@kurotori4423) with the Blueprint ID of the avatar you want to make Public.

The shop information gimmick is a prefab called OpenShopInfo located under the Lugharian folder, which should be added to the avatar you want to upload.

Implementing OpenShopInfo